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[FTUForum.com] [UDEMY] User Experience (UX) The Ultimate Guide to Usability and UX [FTU]

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视频 2023-1-30 16:14 2024-5-5 09:34 338 3.02 GB 127
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文件列表
  1. 10. What next Putting your knowledge into practice/1. How to convince your manager that UX matters.mp423.67MB
  2. 10. What next Putting your knowledge into practice/2. Getting users for your first user research activity.mp412.04MB
  3. 10. What next Putting your knowledge into practice/3. Building your UX career within your organisation.mp414.29MB
  4. 10. What next Putting your knowledge into practice/4. Creating a UX Portfolio.mp414.31MB
  5. 10. What next Putting your knowledge into practice/7. Student Work Examples UX Portfolio Review.mp4607.56MB
  6. 10. What next Putting your knowledge into practice/9. Putting your knowledge into practice.mp421.22MB
  7. 12. Bonus videos and downloads/1. Bonus lecture Persona analysis with multiple behavioural dimensions.mp429.24MB
  8. 12. Bonus videos and downloads/3. Bonus lecture Q&A, August 2014.mp4132.14MB
  9. 12. Bonus videos and downloads/4. Bonus lecture Q&A, February 2014.mp4163.34MB
  10. 1. Setting the Scene/10. Can openers - User Research.mp419.53MB
  11. 1. Setting the Scene/11. Can openers - Debrief.mp423.35MB
  12. 1. Setting the Scene/12. The 6 Rules of Usability.mp414.05MB
  13. 1. Setting the Scene/13. ISO 9241 - A standard for usability.mp45.53MB
  14. 1. Setting the Scene/14. The Course Roadmap.mp411.33MB
  15. 1. Setting the Scene/1. Why take this course.mp430.42MB
  16. 1. Setting the Scene/2. Welcome.mp414.16MB
  17. 1. Setting the Scene/3. Course Objectives.mp415.43MB
  18. 1. Setting the Scene/5. What's new in this course.mp411.26MB
  19. 1. Setting the Scene/6. Resources.mp432.6MB
  20. 1. Setting the Scene/7. The business benefits of user experience.mp426.26MB
  21. 1. Setting the Scene/8. What is Usability Product evaluation activity.mp47.63MB
  22. 1. Setting the Scene/9. Can openers - Demonstration.mp427.17MB
  23. 2. Going where the action is Understanding users in context/10. Practical field visits, step 4 - Notetaking.mp415.12MB
  24. 2. Going where the action is Understanding users in context/11. Practical field visits, step 5 - Affinity Diagramming and User Story Mapping.mp422.29MB
  25. 2. Going where the action is Understanding users in context/12. Presenting results as empathy maps and storyboards.mp45.34MB
  26. 2. Going where the action is Understanding users in context/13. Guerrilla techniques for user research.mp418.68MB
  27. 2. Going where the action is Understanding users in context/14. Three myths about field visits.mp411.48MB
  28. 2. Going where the action is Understanding users in context/1. How usability depends on the “context of use”.mp428.71MB
  29. 2. Going where the action is Understanding users in context/2. What is a browser.mp416.72MB
  30. 2. Going where the action is Understanding users in context/3. What do users want.mp420.57MB
  31. 2. Going where the action is Understanding users in context/4. An introduction to contextual inquiry.mp414.86MB
  32. 2. Going where the action is Understanding users in context/5. The Remote Control - Activity.mp435.57MB
  33. 2. Going where the action is Understanding users in context/6. The Remote Control - Debrief.mp48.3MB
  34. 2. Going where the action is Understanding users in context/7. Practical field visits, step 1 - Users.mp47.81MB
  35. 2. Going where the action is Understanding users in context/8. Practical field visits, step 2 - Focus.mp414.04MB
  36. 2. Going where the action is Understanding users in context/9. Practical field visits, step 3 - Recording.mp419MB
  37. 3. How to get niche quick/1. Why the average user doesn't exist.mp427.61MB
  38. 3. How to get niche quick/2. Introduction to Personas.mp437.42MB
  39. 3. How to get niche quick/3. Walkthrough of a persona case study.mp413.75MB
  40. 3. How to get niche quick/4. Walkthrough of a persona case, continued.mp421.54MB
  41. 3. How to get niche quick/5. The benefits of personas.mp48.41MB
  42. 3. How to get niche quick/6. The pitfalls of personas.mp414.85MB
  43. 3. How to get niche quick/7. Publicising your personas.mp414.65MB
  44. 3. How to get niche quick/8. The 7-step persona checklist.mp410.82MB
  45. 4. UX Design Activities - Build your UX Portfolio/1. Introduction to the Design Activities.mp423.34MB
  46. 4. UX Design Activities - Build your UX Portfolio/2. Find My Pet.mp430.29MB
  47. 4. UX Design Activities - Build your UX Portfolio/3. Citizen Journalist.mp427.88MB
  48. 4. UX Design Activities - Build your UX Portfolio/4. Digital Postcard.mp433.53MB
  49. 4. UX Design Activities - Build your UX Portfolio/5. Gift Giver.mp442.6MB
  50. 4. UX Design Activities - Build your UX Portfolio/6. Tomorrow's Shopping Cart.mp438.63MB
  51. 4. UX Design Activities - Build your UX Portfolio/7. Design activity research briefing.mp412.07MB
  52. 4. UX Design Activities - Build your UX Portfolio/8. Persona Groups Briefing.mp44.05MB
  53. 4. UX Design Activities - Build your UX Portfolio/9. Persona Creation Briefing.mp422.39MB
  54. 5. What can a London bus teach us about usability/1. Red Routes, or why featuritis doesn't work.mp420.74MB
  55. 5. What can a London bus teach us about usability/2. The What and Why of Red Routes.mp432.04MB
  56. 5. What can a London bus teach us about usability/3. The Flexibility - Usability Trade off.mp413.45MB
  57. 5. What can a London bus teach us about usability/4. Prioritising red routes.mp49.9MB
  58. 5. What can a London bus teach us about usability/5. Red Routes — Quick Activity.mp49.34MB
  59. 5. What can a London bus teach us about usability/7. How to build bulletproof user stories for agile.mp421.18MB
  60. 5. What can a London bus teach us about usability/8. Testing a user story.mp44.39MB
  61. 6. Beyond “easy to use” Measuring the user experience/1. Introduction to Lean UX.mp411.62MB
  62. 6. Beyond “easy to use” Measuring the user experience/2. Problem and Solution Hypothesis Testing.mp416.71MB
  63. 6. Beyond “easy to use” Measuring the user experience/3. Defining and measuring usability.mp48.67MB
  64. 6. Beyond “easy to use” Measuring the user experience/4. Measuring Effectiveness.mp413.65MB
  65. 6. Beyond “easy to use” Measuring the user experience/5. Measuring Efficiency.mp47MB
  66. 6. Beyond “easy to use” Measuring the user experience/6. Measuring Satisfaction.mp410.78MB
  67. 6. Beyond “easy to use” Measuring the user experience/7. The Usability Dashboard.mp414.4MB
  68. 7. Site structure and navigation Finding is the new doing/10. Trigger words.mp420.07MB
  69. 7. Site structure and navigation Finding is the new doing/1. Introduction - The Elements of User Experience.mp414.16MB
  70. 7. Site structure and navigation Finding is the new doing/2. Introduction to information architecture.mp421.42MB
  71. 7. Site structure and navigation Finding is the new doing/3. LATCH - The 5 Hat Racks for organising information.mp427.68MB
  72. 7. Site structure and navigation Finding is the new doing/4. LATCH - Case Study using BBC iPlayer.mp410.47MB
  73. 7. Site structure and navigation Finding is the new doing/5. Introduction to card sorting.mp428MB
  74. 7. Site structure and navigation Finding is the new doing/6. Demonstration of an online card sort.mp49.71MB
  75. 7. Site structure and navigation Finding is the new doing/7. Card sorting data analysis.mp49.73MB
  76. 7. Site structure and navigation Finding is the new doing/8. Card sorting analysis example.mp413.12MB
  77. 7. Site structure and navigation Finding is the new doing/9. Semantic matches and faceted navigation.mp48.16MB
  78. 8. Interaction design Simple rules for designing simple screens/11. The Aesthetic Usability Effect and the Contrast Principle.mp414.77MB
  79. 8. Interaction design Simple rules for designing simple screens/12. The Alignment Principle.mp411.87MB
  80. 8. Interaction design Simple rules for designing simple screens/13. The Principles of Repetition and Proximity.mp414.22MB
  81. 8. Interaction design Simple rules for designing simple screens/14. Form redesign - Alignment.mp43.73MB
  82. 8. Interaction design Simple rules for designing simple screens/15. Bluffers' Guide to Eye Tracking.mp420.58MB
  83. 8. Interaction design Simple rules for designing simple screens/16. Form redesign - Labels.mp49.1MB
  84. 8. Interaction design Simple rules for designing simple screens/17. Form redesign - The Question Protocol.mp46.92MB
  85. 8. Interaction design Simple rules for designing simple screens/18. Form redesign - Trigger words and finishing touches.mp45.9MB
  86. 8. Interaction design Simple rules for designing simple screens/1. Mental models, conceptual models, affordances and signifiers.mp420.35MB
  87. 8. Interaction design Simple rules for designing simple screens/20. Introduction to paper prototyping.mp416.05MB
  88. 8. Interaction design Simple rules for designing simple screens/21. Examples of paper prototypes.mp415.3MB
  89. 8. Interaction design Simple rules for designing simple screens/22. A paper prototype in action.mp429.27MB
  90. 8. Interaction design Simple rules for designing simple screens/23. Getting the design right and getting the right design.mp44.85MB
  91. 8. Interaction design Simple rules for designing simple screens/24. Paper prototyping's strengths and weaknesses.mp49.81MB
  92. 8. Interaction design Simple rules for designing simple screens/25. What's in a paper prototyping kit.mp4106.27MB
  93. 8. Interaction design Simple rules for designing simple screens/26. Overview of electronic prototyping tools.mp412.55MB
  94. 8. Interaction design Simple rules for designing simple screens/27. Prototyping activity - Briefing.mp48.69MB
  95. 8. Interaction design Simple rules for designing simple screens/2. Some examples of mental models.mp420.97MB
  96. 8. Interaction design Simple rules for designing simple screens/3. Skeuomorphic versus Flat design.mp414.04MB
  97. 8. Interaction design Simple rules for designing simple screens/4. User interface design patterns and consistency.mp425.24MB
  98. 8. Interaction design Simple rules for designing simple screens/5. Progressive disclosure.mp420.9MB
  99. 8. Interaction design Simple rules for designing simple screens/6. Choosing the correct user interface control.mp411.28MB
  100. 8. Interaction design Simple rules for designing simple screens/7. Checkboxes, radio buttons and Fitts' Law.mp428.5MB
  101. 8. Interaction design Simple rules for designing simple screens/8. The Drop Down Menu - The UI control of last resort.mp414.14MB
  102. 8. Interaction design Simple rules for designing simple screens/9. Expectations about web page layout.mp425.56MB
  103. 9. “And I have the data to prove it” How to assess usability/10. Observations and interpretations.mp44.95MB
  104. 9. “And I have the data to prove it” How to assess usability/11. Prioritising usability problems.mp418.51MB
  105. 9. “And I have the data to prove it” How to assess usability/13. Student Work Example Video of a usability test for 'Find My Pet'.mp4163.88MB
  106. 9. “And I have the data to prove it” How to assess usability/14. Jakob Nielsen's Usability Heuristics.mp417.36MB
  107. 9. “And I have the data to prove it” How to assess usability/15. Visibility of system status.mp44.11MB
  108. 9. “And I have the data to prove it” How to assess usability/16. Match between system and the real world.mp48.92MB
  109. 9. “And I have the data to prove it” How to assess usability/17. User control and freedom.mp45.45MB
  110. 9. “And I have the data to prove it” How to assess usability/18. Consistency and standards.mp41.86MB
  111. 9. “And I have the data to prove it” How to assess usability/19. Help users recognise, diagnose and recover from errors.mp42.39MB
  112. 9. “And I have the data to prove it” How to assess usability/1. The 2 types of usability evaluation.mp415.93MB
  113. 9. “And I have the data to prove it” How to assess usability/20. Error prevention.mp43.06MB
  114. 9. “And I have the data to prove it” How to assess usability/21. Recognition rather than recall.mp44.46MB
  115. 9. “And I have the data to prove it” How to assess usability/22. Flexibility and efficiency of use.mp42.61MB
  116. 9. “And I have the data to prove it” How to assess usability/23. Aesthetic and minimalist design.mp46.12MB
  117. 9. “And I have the data to prove it” How to assess usability/24. Help and documentation.mp43.46MB
  118. 9. “And I have the data to prove it” How to assess usability/25. Why you need more than one reviewer.mp44.63MB
  119. 9. “And I have the data to prove it” How to assess usability/26. Web Accessibility Guidelines.mp412.12MB
  120. 9. “And I have the data to prove it” How to assess usability/2. Formative and Summative Usability Testing.mp410.8MB
  121. 9. “And I have the data to prove it” How to assess usability/3. Why 5 users is (usually) enough for a usability test.mp415.38MB
  122. 9. “And I have the data to prove it” How to assess usability/4. In-person and remote usability testing.mp411.41MB
  123. 9. “And I have the data to prove it” How to assess usability/5. Welcoming the participant and giving instructions.mp420.41MB
  124. 9. “And I have the data to prove it” How to assess usability/6. Getting participants to think aloud.mp410.44MB
  125. 9. “And I have the data to prove it” How to assess usability/7. Creating good usability test scenarios.mp412.96MB
  126. 9. “And I have the data to prove it” How to assess usability/8. Keeping a poker face and reminding participants to think aloud.mp413.58MB
  127. 9. “And I have the data to prove it” How to assess usability/9. Roles in a usability test - moderator, computer and observer.mp411.79MB
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