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Lynda C++ Game Programming 1
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2019-9-14 11:22
2025-12-4 17:09
160
754.21 MB
64
磁力链接
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相关链接
Lynda
C
Game
Programming
1
文件列表
6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.mp4
40.91MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.mp4
17.26MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.mp4
10.83MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.mp4
15.24MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.mp4
7.05MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.mp4
8.64MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.mp4
14.9MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.mp4
11.06MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.mp4
15.27MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.mp4
11.86MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.mp4
5.02MB
2.2. Variables, Operators, and Decisions/11.C++ variables.mp4
9.56MB
2.2. Variables, Operators, and Decisions/12.Manipulating variables.mp4
4.26MB
2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.mp4
12.29MB
2.2. Variables, Operators, and Decisions/14.Random numbers.mp4
4.16MB
2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.mp4
6.89MB
2.2. Variables, Operators, and Decisions/16.Timing.mp4
6.7MB
2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.mp4
16.83MB
3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.mp4
10.44MB
3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.mp4
4.67MB
3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.mp4
14.95MB
3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.mp4
12.52MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.mp4
6.48MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.mp4
5MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.mp4
2.44MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.mp4
2.92MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.mp4
14.02MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.mp4
17.77MB
5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.mp4
6.77MB
5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.mp4
19.29MB
5.5. Collisions, Sound, and End Conditions/30.Handling death.mp4
4.18MB
5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.mp4
9.17MB
5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.mp4
3.62MB
6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.mp4
13.48MB
6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.mp4
23.2MB
6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.mp4
6.38MB
6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.mp4
11.15MB
6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.mp4
3.62MB
6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.mp4
19.26MB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.mp4
9.46MB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.mp4
11.98MB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.mp4
17.15MB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.mp4
5.7MB
8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.mp4
12.39MB
8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.mp4
11.61MB
8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.mp4
11.73MB
8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.mp4
12.82MB
8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.mp4
24.47MB
8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.mp4
26.59MB
8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.mp4
6.84MB
9.9. Collision Detection, Pickups, and Bullets/51.Coding the bullet class.mp4
24.92MB
9.9. Collision Detection, Pickups, and Bullets/52.Making the bullets fly.mp4
22.58MB
9.9. Collision Detection, Pickups, and Bullets/53.Giving the player a crosshair.mp4
8.55MB
9.9. Collision Detection, Pickups, and Bullets/54.Coding a class for pickups.mp4
25.75MB
9.9. Collision Detection, Pickups, and Bullets/55.Using the pickup class.mp4
10.59MB
9.9. Collision Detection, Pickups, and Bullets/56.Detecting collisions.mp4
20.45MB
10.10. Layering Views and Implementing the HUD/57.Adding all the text and HUD objects.mp4
12.2MB
10.10. Layering Views and Implementing the HUD/58.Updating the HUD each frame.mp4
10.17MB
10.10. Layering Views and Implementing the HUD/59.Drawing the HUD, the home, and level-up screens.mp4
7.91MB
11.11. Sound Effects, File I_O, and Finishing the Game/60.Saving and loading the high score.mp4
7.98MB
11.11. Sound Effects, File I_O, and Finishing the Game/61.Preparing sound effects.mp4
3.82MB
11.11. Sound Effects, File I_O, and Finishing the Game/62.Leveling up.mp4
5.88MB
11.11. Sound Effects, File I_O, and Finishing the Game/63.Restarting the game.mp4
2.41MB
11.11. Sound Effects, File I_O, and Finishing the Game/64.Playing the rest of the sounds.mp4
10.19MB
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