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Digital Tutors - Designing Elegant Product Visualizations in CINEMA 4D and After Effects

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2014-1-28 00:22 2024-5-11 22:31 231 4.07 GB 72
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文件列表
  1. 01. Introduction and project overview.mp49.69MB
  2. 02. Beginning our watch design.mp424MB
  3. 03. Creating the first gear.mp419.4MB
  4. 04. Duplicating cogs for the gear.mp422.58MB
  5. 05. Creating a gear one-third the size of our first gear.mp421.9MB
  6. 06. Creating decorative patterns for the insides of the gears.mp437.99MB
  7. 07. Making spirals for the gear decorations.mp441.56MB
  8. 08. Designing the watch faces.mp421.48MB
  9. 09. Adding detail to the watch face.mp441.26MB
  10. 10. Making a far outer rim with our existing path.mp419.91MB
  11. 11. Adding minute ticks.mp429.68MB
  12. 12. Designing the hands.mp431.74MB
  13. 13. Saving our Illustrator paths and outlines to use as splines in CINEMA.mp413.33MB
  14. 14. Setting up the CINEMA 4D project and importing paths to CINEMA 4D.mp449.36MB
  15. 15. Creating the main watch casing.mp480.68MB
  16. 16. Creating the outer rims with a sweep.mp468.4MB
  17. 17. Using extrude with our watch faces and hands.mp457.78MB
  18. 18. Extruding the gears.mp432.67MB
  19. 19. Trouble-shooting splines that create problematic geometry.mp439.41MB
  20. 20. Creating the large gear from multiple splines.mp474.45MB
  21. 21. Using an array and boole to make the minute ticks.mp468.92MB
  22. 22. Using booles to make room for the gears.mp466.09MB
  23. 23. Creating glass for the face and inner section.mp465.84MB
  24. 24. Sweeping the circles for realistic details.mp452.11MB
  25. 25. Creating the filigree for the outside edge.mp455.61MB
  26. 26. Modeling the band connectors.mp454.5MB
  27. 27. Using MoGraph to create the watch band.mp470.75MB
  28. 28. Finishing the watch band.mp454.27MB
  29. 29. Using a deformer to edit the watch band.mp437.1MB
  30. 30. Creating the wind.mp467.62MB
  31. 31. Adding final details.mp463.35MB
  32. 32. Building the main rose gold texture from an existing shader.mp430.37MB
  33. 33. Creating materials that complement our rose gold.mp434.62MB
  34. 34. Applying textures for maximum contrast and readability.mp465.6MB
  35. 35. Using Selection tags to apply multiple textures on a single piece of geometry.mp467.04MB
  36. 36. Setting up Camera 1.mp458.91MB
  37. 37. Setting up Camera 2.mp467.4MB
  38. 38. Setting up Camera 3.mp469.2MB
  39. 39. Setting up Camera 4.mp428.64MB
  40. 40. Creating a gradient for our environment lighting.mp414.16MB
  41. 41. Setting up our main lights.mp444.38MB
  42. 42. Setting up additional lights.mp438.63MB
  43. 43. Finishing the light setup.mp459.68MB
  44. 44. Using planes of geometry to bounce light on reflective surfaces.mp424.62MB
  45. 45. Troubleshooting geometry issues.mp427.99MB
  46. 46. Editing the assignment of our materials.mp427.59MB
  47. 47. Tweaking our materials.mp454.78MB
  48. 48. Editing the key light.mp420.37MB
  49. 49. Setting our render settings.mp421.02MB
  50. 50. Checking our render with the external renderer.mp431.65MB
  51. 51. Adjusting the Camera focus distance for maximum contrast in our depth pass.mp462.87MB
  52. 52. Splitting the project into multiple projects for easier rendering.mp461.31MB
  53. 53. Adding subdivisions on a shot-by-shot basis.mp462.51MB
  54. 54. Rendering our shots.mp427.63MB
  55. 55. Importing our passes into After Effects and organizing them.mp420.75MB
  56. 56. Using the ambient occlusion passes.mp439.13MB
  57. 57. Creating depth of field with Camera Lens Blur and the depth pass.mp434.32MB
  58. 58. Faking depth of field with Adjustment Layers.mp461.95MB
  59. 59. Using the alpha pass with the depth pass to fix areas of incorrect blur.mp432.71MB
  60. 60. Using the alpha pass to replace the background.mp429.72MB
  61. 61. Adding vignette and filter flare ghosts.mp483.53MB
  62. 62. Creating tracks for lens flares.mp459MB
  63. 63. Adding lights and parenting them to the null objects.mp446.96MB
  64. 64. Creating lens flares with Knoll Light Factory.mp465.83MB
  65. 65. Editing the look of the lens flares.mp466.12MB
  66. 66. Keying the flare brightness over time.mp474.88MB
  67. 67. Creating astigmatism and chromatic aberration.mp436.03MB
  68. 68. Adding our watch brand logo with a mask reveal.mp437.68MB
  69. 69. Using the pixel motion blur effect.mp430.74MB
  70. 70. Transitioning between shots.mp463.83MB
  71. 71. Rendering our watch commercial to a sequence.mp430.43MB
  72. Project_Files.rar960.38MB
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