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Digital Tutors - Character Rigging for Production in Maya 2011

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2010-6-11 04:05 2024-6-1 14:12 147 3.03 GB 68
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Digital Tutors - Character Rigging for Production in Maya 2011的二维码
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文件列表
  1. 01. Introduction and Project Overview.flv8.86MB
  2. 02. Prepping Our Scene.flv55.14MB
  3. 03. Creating a Renaming Tool.flv38.5MB
  4. 04. Building the Left Leg Joint.flv42.65MB
  5. 05. A Technique for Re-orienting Joints-Finishing the Leg Joints.flv79.14MB
  6. 06. Setting-up Foot Roll Joints.flv55.41MB
  7. 07. Creating a Tool that Generates a Box Curve.flv31.82MB
  8. 08. Scripting a Joint Curve.flv62.16MB
  9. 09. Constructing Foot Controls.flv59.04MB
  10. 10. Setting up the Foot Controls-Rigging the Toe Bend.flv46.43MB
  11. 11. Rigging a Foot Bank.flv55.94MB
  12. 12. Finishing the Foot Bank Rig.flv43.12MB
  13. 13. Adding Knee Controls.flv22.33MB
  14. 14. Establishing Knee Association Curves.flv52.13MB
  15. 15. Writing a Script to Generate Joints on each Selected Vertex.flv58.52MB
  16. 16. Building the nSpine Joints.flv36.47MB
  17. 17. Adding in a Spline IK - Initial Connections of the nSpine.flv46.93MB
  18. 18. Creating Upperbody Control Curves.flv49.75MB
  19. 19. Starting to Add Twisting to our nSpine.flv40.4MB
  20. 20. Setting up the Initial Twisting in the nSpine.flv49.26MB
  21. 21. Completing the Setup of the nSpine Locators.flv53.14MB
  22. 22. Choosing a Stable Rotate Order for Control Objects.flv23.22MB
  23. 23. Finishing the nSpine.flv37.3MB
  24. 24. Building the Shoulder and Arm Chains.flv59.47MB
  25. 25. Building Finger Joints.flv54.81MB
  26. 26. Rigging Shoulder Controls.flv70.61MB
  27. 27. Establishing IK Arm Controls.flv32.65MB
  28. 28. Adding Elbow Controls for the IK Arm.flv16.58MB
  29. 29. Establishing Elbow Association Curves.flv28.35MB
  30. 30. Dynamically Parenting the Arm Controls.flv38.58MB
  31. 31. Setting up IK-FK Switch Controls.flv47.94MB
  32. 32. Building FK Controls of the Arms.flv58.14MB
  33. 33. Finishing the FK Arm Controls.flv57.97MB
  34. 34. Dynamically Orienting the FK Arm Controls.flv30.09MB
  35. 35. Creating a Tool that Parents Shape Nodes.flv40.01MB
  36. 36. Starting on Finger Controls.flv57.26MB
  37. 37. Finishing the Finger Controls.flv61.64MB
  38. 38. Building Arm-Forearm Twist Joints.flv55.62MB
  39. 39. Establishing Arm-Forearm Twist Controls.flv60.18MB
  40. 40. Wrapping up our Forearm Twist Rig.flv46.32MB
  41. 41. Rigging the Left Arm with an Auto Clavicle Feature.flv77.46MB
  42. 42. Setting up an AutoClavicle on the Right Arm.flv43.89MB
  43. 43. Building the Neck and Head Bones.flv29.52MB
  44. 44. Establishing a Head Control.flv40.43MB
  45. 45. Dynamically Parenting the Head Control.flv15.64MB
  46. 46. Creating Facial Joints.flv35.23MB
  47. 47. Renaming and the Facial Joints.flv25.94MB
  48. 48. Building Facial Controls.flv71.03MB
  49. 49. Adding Parent Controls to our Facial Rig.flv46.45MB
  50. 50. Wrapping up the Facial Controls.flv38.78MB
  51. 51. Blinking the Eyes.flv57.01MB
  52. 52. Constructing Eye Controls.flv39.21MB
  53. 53. Dynamically Parenting the Eye Controls.flv27.73MB
  54. 54. Starting to Rig the Eyes.flv53.8MB
  55. 55. Finishing the Left Eye.flv33.92MB
  56. 56. Finishing the Right Eye.flv50.49MB
  57. 57. Cleaning up the Scene - Adding a Global Control Curve.flv46.92MB
  58. 58. Adding a Character Set.flv20.42MB
  59. 59. Binding the Character - The Magic of Dual Quaternion Skinning.flv44.81MB
  60. 60. Binding the Eyebrows - Blocking in Weights with Dual Quaternion Skinning.flv56.36MB
  61. 61. Refining the Deformations of the Head.flv31.53MB
  62. 62. Finishing the Weights on the Left Leg.flv51.07MB
  63. 63. Wrapping up the Weights on the Left Hand.flv43.24MB
  64. 64. Adding and Editing Influence Objects.flv52.23MB
  65. 65. Finalizing the Left Arm's Weights.flv33.8MB
  66. 66. Painting Weights on the Neck.flv26.68MB
  67. 67. Double-checking Deformations.flv31.48MB
  68. 68. Mirroring Skin Weights - Finishing the Character Rig.flv56.74MB
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