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Digital Tutors - Introduction to Houdini 15 (2015 RUS)

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2016-11-20 22:36 2024-5-2 16:25 128 2.17 GB 45
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文件列表
  1. 01. Introduction and Project Overview.mp44.69MB
  2. 02. The User Interface.mp419.05MB
  3. 03. Desktops and Projects.mp412.82MB
  4. 04. Creating and Transforming Geometry.mp428.13MB
  5. 05. Using the Interactive Transform Tools.mp428.66MB
  6. 06. The Handle Tool and Viewport Arrangement.mp442.36MB
  7. 07. The Network View and understanding Contexts.mp427MB
  8. 08. Further understanding Contexts.mp426.18MB
  9. 09. Importing Geometry, Display Modes and the Parameter View.mp435.35MB
  10. 10. Understanding Scene Scale.mp469.1MB
  11. 11. The Tool menu and Value Ladder.mp486.8MB
  12. 12. Making Selections and working with the Edit Node.mp460.34MB
  13. 13. The Edit Node in Practice.mp447.59MB
  14. 14. Basic Modeling Tools.mp450.74MB
  15. 15. The Poly Extrude Tool.mp470.7MB
  16. 16. Ghosting Objects and the Polycap Node.mp441.89MB
  17. 17. Simple Expressions and the Blast Node.mp445.79MB
  18. 18. Poly Bridge Tool.mp485.4MB
  19. 19. Features of the Poly Bridge Tool.mp469.59MB
  20. 20. Spine Shape, Pairing Shift and Bridge.mp466MB
  21. 21. Sub-dividing and Edge Loops.mp462.88MB
  22. 22. Using Expressions to Animate Wheel Rotation.mp444.37MB
  23. 23. Editing the Parameter Interface.mp442.01MB
  24. 24. Duplicating with the Copy Node.mp476.04MB
  25. 25. Understanding Attributes.mp452.44MB
  26. 26. Adding Vertex Normal Attributes.mp455.52MB
  27. 27. Adding UV Mapping Attributes.mp444.95MB
  28. 28. Adding Materials using Groups.mp452.54MB
  29. 29. Advanced Group Creation.mp497.11MB
  30. 30. Applying Materials.mp439.24MB
  31. 31. Visualizing and Editing Groups.mp462.64MB
  32. 32. Lights, Camera, Mantra.mp456.96MB
  33. 33. Tweaking existing Principled Shaders.mp461.17MB
  34. 34. Customizing the Generic Principled Shader.mp434.31MB
  35. 35. Merging in the Set Geometry.mp438.78MB
  36. 36. Animating with Keyframes.mp438.01MB
  37. 37. Animating without Keyframes.mp439.6MB
  38. 38. Working with Initial State Velocity.mp436.33MB
  39. 39. Creating Functional Collision Geometry.mp424.55MB
  40. 40. Using the Friction Physical Property.mp436.83MB
  41. 41. Using the Bounce Physical Property.mp444.53MB
  42. 42. Preparing the scene for Dynamics.mp4112.58MB
  43. 43. Adjusting Bounce and Friction.mp450.83MB
  44. 44. Pre-fracturing Geometry.mp454.99MB
  45. 45. The RBD Glue Object.mp448.03MB
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