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Digital Tutors - Introduction to Maya 2011

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2016-4-23 04:26 2024-6-3 03:48 82 5.24 GB 86
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文件列表
  1. 30. Modeling cables from NURBS curves.avi129.37MB
  2. 28. Adding rails over the racer cab.avi111.55MB
  3. 54. Binding the geometry onto joints.avi110.47MB
  4. 24. Adding a power coupling and side rail.avi110.13MB
  5. 27. Building the windshield and exterior panels.avi108.5MB
  6. 17. Building the rear of the engine from NURBS.avi105.05MB
  7. 18. Extracting a rim from the front of the engine.avi104.47MB
  8. 16. Modeling the basic shape of the engine shell.avi101.2MB
  9. 29. Building the cable connectors and hood ornaments.avi100.43MB
  10. 33. Applying and manipulating materials.avi96.58MB
  11. 34. Modulating color using ramps.avi93.58MB
  12. 53. Drawing your first joint chain.avi92.68MB
  13. 21. Modeling the rear cone and thrust ring.avi92.49MB
  14. 86. Batch Rendering your animated sequence from Maya.avi92.24MB
  15. 42. Adding a car paint material.avi90.77MB
  16. 79. Using the Attribute Spread Sheet to adjust multiple objects.avi89.49MB
  17. 26. Modeling the cab interior.avi87.41MB
  18. 52. Using Set Driven Key to simplify the rigging process.avi85.89MB
  19. 45. Creating control curves for our objects.avi83.91MB
  20. 19. Extruding a vent from the top of the engine.avi80.32MB
  21. 56. Adding random movement through expressions.avi79.97MB
  22. 22. Adding radial struts around the engine.avi79.81MB
  23. 20. Adding slats to the main vent of the engine.avi78.55MB
  24. 78. Matching Maya light sources to a photographic environment.avi78.01MB
  25. 37. Using UVs to prepare polygons for texturing.avi77.97MB
  26. 23. Building vents on the sides of the engine.avi76.34MB
  27. 07. Getting used to QWERTY.avi75.64MB
  28. 41. Combining ramps with other procedural nodes.avi74.75MB
  29. 40. Using bump maps to simulate depth.avi72.14MB
  30. 08. Channel Box and Layer Editor.avi71.2MB
  31. 43. Using the 3D Paint Tool to paint textures.avi70.6MB
  32. 71. Modifying the Shape of the Particles.avi69.51MB
  33. 69. Creating a Particle Simulation.avi69.07MB
  34. 50. Writing your first expression.avi67.92MB
  35. 62. Using the Auto Key feature.avi67.75MB
  36. 51. Adding a speed setting for the expression.avi66.78MB
  37. 03. Overview of the User Interface.avi65.21MB
  38. 59. Managing key frames with the Graph Editor.avi62.36MB
  39. 82. Matching the Maya camera to a photographic environment.avi61.17MB
  40. 70. Getting Smoke Behavior.avi61.01MB
  41. 74. Exploring common attributes of Maya lights.avi60.96MB
  42. 66. Using the Fire Effect.avi60.08MB
  43. 68. Using the Lightning Effect.avi56.55MB
  44. 39. Working with external texture maps.avi55.33MB
  45. 61. Animating objects using path animation.avi55.11MB
  46. 47. Organizing the scene and using selection handles.avi54.41MB
  47. 60. Creating a cycling animation.avi54.35MB
  48. 63. Modifying key frames using the time slider.avi53.53MB
  49. 55. Making the scene animator friendly.avi53.22MB
  50. 32. Hypershade overview .avi52.27MB
  51. 49. Using the Connection Editor to drive values.avi52.02MB
  52. 46. Using display layers to organize our rig.avi51.66MB
  53. 25. Creating the basic shape of the cab.avi51.11MB
  54. 80. Isolating shadows with the Use Background shader.avi50.56MB
  55. 77. Using Image Planes to create a renderable environment.avi50.22MB
  56. 06. Viewing Geometry.avi47MB
  57. 35. Adding multiple materials to objects.avi46.5MB
  58. 58. Learn to set key frames and use the time slider and Graph Editor.avi45.94MB
  59. 67. Adding Fire to the Engine.avi45.73MB
  60. 73. Overview of various light types in Maya.avi45.5MB
  61. 02. Creating Your First Object.avi44.61MB
  62. 85. Adding displacement maps to Maya geometry.avi43.1MB
  63. 81. Using Light Linking to control an object's illumination.avi42.55MB
  64. 38. Working with procedural textures.avi40.43MB
  65. 13. Writing Your First MEL Script.avi39.94MB
  66. 64. Creating Playblasts to preview the animation.avi39.19MB
  67. 76. Rendering with raytraced shadows.avi37.36MB
  68. 57. Removing channels from the Channel Box.avi34.32MB
  69. 84. Adjusting the rendered smoothness of NURBS objects .avi33.92MB
  70. 75. Rendering with depth map shadows.avi31.31MB
  71. 05. Saving Files and File Types.avi31.2MB
  72. 09. Using the Attribute Editor.avi30.61MB
  73. 83. Using the 2D Pan-Zoom feature in Maya.avi30.6MB
  74. 14. Working with Shelves.avi29.61MB
  75. 11. Working with the Hotbox.avi29.08MB
  76. 10. Grouping and Parenting.avi29.07MB
  77. 48. Creating custom attributes.avi26.74MB
  78. 12. Selection Masks.avi25.16MB
  79. 36. Using transparency with our materials.avi23.89MB
  80. 04. Creating a Project in Maya.avi20.98MB
  81. 01. Introduction and Project Overview.avi14.57MB
  82. 44. Introduction to the Rigging & Animation Process.avi11.82MB
  83. 31. Texturing Project Overview.avi9.83MB
  84. 15. Modeling Project Overview.avi9.45MB
  85. 72. Introduction to the Lighting and Rendering Section.avi8.45MB
  86. 65. Dynamics Project Overview.avi7.48MB
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